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(+1)

Android version?

Hi Hazard warning, due to the hardware limitations and the lack of Forward+ support on Android is not possible to port our game to mobile platforms.

Got it thanks for the info

My antivirus detected Trojans in your file; it would be good if you checked that.

Some antivirus may complain on the executable not being digitally signed. Most indie games aren't signed because that requires an expensive license. Windows SmartScreen will notify of that with an "unknown editor" alert. Atop of that some antivirus tend to label everything they don't know as trojan.

For good measure only download our game form our itch.io page is the only official source at the time of writing this comment.

i mean nortons now has a file scanner so that being said it never detected anything in the files

I know this is still in development and is a first version. Aside from the bugs I've encountered, which others have already mentioned, my main complaint is the energy system. It runs out too quickly, and since the night is "infinite" until you complete the missions, it's possible to run out of energy and be permanently trapped in darkness in a death loop, as happened to me, and honestly, it wasn't a pleasant experience.

The limitation on limited electricity should be lifted, or the oil barrels should be made unlimited.

Hi Angel, we really appreciate you took the time to make this video. We are hard at work on fixing the bugs. While also working on balancing the game mechanics. Additionally an easy mode that will allow for infinite energy is also being discussed. But for now, improving the game stability is our priority. We sincerely appreciate your review. And hope to provide a more enjoyable experience on future releases.

  • I'm running into the same issue where the game doesn't load visuals properly. I'm using an AMD Radeon RX 6750 XT with 12GB of VRAM, so I’m well above the 1.5GB requirement. I also tried windowed mode and lowering the resolution as suggested, but nothing changed. Is it possible there is a specific compatibility issue with AMD cards?

  • Hi vizziggo. We had confirmed the game working on an AMD Radeon RX 570 that is well below the specs of your Radeon RX 6750 XT. So If the game just won't load you can try switching the graphics API form Vulkan to OpenGL by creating shortcut and adding this flag:

    --rendering-driver opengl3

     at the end of target section (outside the quotes if present).

    Sometimes the game will crash and shut down when taking items

    When I was repairing the electrical box for Frenni, the game Not responding

    Hi hmzbgql. We hope you are enjoying our game. Thanks for reporting it. We are working on an update that will fix the crashes triggered by the inventory system.

    (+1)

    This is great! Are the blueprints secrets or collectables? 

    Hi Evapilot, we loved your video! All of the blueprints are collectables (yet they are not the only kind of collectable) and one of them is also a secret. 

    I really like the game, but I'm not going to repeat what others have said about certain bugs or mechanics. There's one thing that bothers me, though: there's no save system, unless I'm blind. Sorry if this is written strangely; I'm using Google Translate.

    Hi, Darklo_Varen, we are glad to hear you're like the game. In the current version [v1.0.0] there is no save system. In future version you will be able to save your progress at the end of each night. As for now we are working hard on an update that will fix the bugs that crashes the game.

    I suggest setting several checkpoints for each night

    Ey its pretty good 4/5 needs some polish here and there but its very good

    Hi, Matemiii5, we are glad to hear you liked our game. We are actively working on the polishing.

    (+1)

    The game is really good, it really captivated me and I loved it. I'm looking forward to the next installment. I did notice a few bugs, though: the screen would freeze, some items would disappear, and when Frenny chased me and I hid, she wouldn't stop until she finally caught me XD. But other than that, I love the game.
    (+1)

    Hi Eddie, we loved your video! We are working on a future version that will improve the game stability and the animatronics chase mechanic.

    (+1)

    Good concept, the foundation is there. But it definitely needs work. In my opinion, the fuel mechanic should be completely removed. Instead, if you must keep the mechanic of having to deal with power, just have it that sometimes the power gets shut off and you need to go flip it back on. Because as is, if you get caught by Frenni, that's a good chunk of power just gone. Due to the time it takes to go through the 'you got caught' screen and everything. There's other things I have opinions on, but that's a big one.

    Hi chronosmaker we are glad to hear you're enjoying our game so far. We appreciate your input. We are still balancing the game, in fact the reason why you seem loose fuel on the 'you got caught' screen is due to a penalty, that exists for being caught. Perhaps that have to be tweaked. Additionally the addition of an easy difficulty setting that allows unlimited power is being discussed. So every input we had adds up.

    if you lose would you get stuffed into a freddy suit like how in fnaf 1 game over that would happen? i'd like that if at least one of the game overs had a bad end like that, maybe playable where you play as a frenni hunting a guard? idk.

    Hi druski789. The player is not the one getting stuffed in something. But rather the animatronics are the ones that will get 'stuffed' by the player ;-)

    Now, seriously. We are still working on the story and it may include more than just one ending. 

    how do i fix this

    Hi juno5566777665, is hard for us to diagnose the error just by a screenshot. But it look as if the game is no fully loaded or crashing after load. This may happen due to lack of VRAM. The game needs a minimum 1.5GB of free VRAM to work. Try closing all other VRAM intensive apps such as web browsers. If that does not solve it you can try running the game in windowed mode and selecting smaller resolution. This can be done from the options menu under the video tab.

    I don't know if it on the table or not but if you want to after the game is complete maybe work on a android version?

    Hi Gachafan1204 we hope you're enjoying our game so far. While the engine allows for it on simpler games, due to the hardware limitations and lack of Forward+ support on Android is not possible to port our game to mobile platforms.

    Oh ok and I haven't played the game because I don't have a computer

    (2 edits)

    I love the game so far but i do have a complain about the power running out way too fast and it feels like that having the lights/cams on/off doesnt effect the time at all, i would honestly prefer a point system where you dont need to worry about how much time you have left but rather how much power you have to allocate in order to use certain systems like each door requires X pips to be 'readied' (being unpowered jams the door like the right door at the start, not being able to open or close it), cams can be powered on/off and each require a pip. this would have to be done in the office. Each fuel tank would add more pips to be usable instead of me losing half my power each time i get caught out

    i guess but i would assume that goes agains your whole design philosophy with the power system but the reason i say this is because im a slow and cautious player and really dont like the time crunch the limited fuel tanks put me on

    on an unrelated note, crashed a lot, sometimes when picking stuff up, other times when frenni grabbed, others just randomly, so wasnt able to get past giving her shoes back.

    found a bug, after frenni's first scene in the time between you being able to move and marie starting to talk you can walk backwards and restart frenni's scene, mari talks and the conversation goes as normal but when the converstion ends my mouse is fixed in place and i cant move frenni's scene forward, softlocking me into watching the bear tease me

    Hi WanabeNecro, we are glad you're enjoying your game. We are actively working in trying to solve the crash issue. We will add fixing Marie's dialogue triggering out of time to our to-do list.

    Momentarily If your mouse got captured you can skip the scenes with space bar (and switch views with tab). After ending the scene your mouse should return to normal.

    (+1)

    thank you, maybe add that as a notice during the first scene, though that may get in the way of 'enjoyment'

    While your idea of using discrete power units is interesting, we aim to fast-paced 'pedal to the metal' experience for the camping at this point.

    You are also right in pointing out that switching the cams/lights on/off won't reduce your power consumption. The reason being (as for this version [1.0.0]) we are still working on the power management. 

    We plan to make it so the number of systems you have active will influence on how long the fuel lasts in future updates. 

    (2 edits) (+1)

    Good game. But sometimes the game shuts down when I grab things or when she catches me.

    Hi Bananalin. We are glad to hear you like our game. We are actively working on improving stability, The inventory system tents to be a bit finicky when the game is running at low FPS (most times caused by VRAM starvation). You can enable the FPS monitor from the misc. section of the options menu. If possible closing other VRAM intensive apps like web browsers may help mitigate the issue until we are able to patch it.

    (+1)

    Thank you. I have an RTX 3060 Ti, so do I just need to increase some of the game's settings? (I don't know much about these topics)

    (+1)

    oh if it helps i got a laptop RTX5070 and 32 gigs of ram

    Indeed this very helpful. Your GPU  widely surpasses the recommended recommended. Definitely not a VRAM related issue with such a powerful GPU. We absolutely appreciate this helpful insight. Thanks a lot.

    Oh, your GPU is way over the recommended specs to run the game. This indeed helps a lot. This mean the issue is not related to the lack of VRAM. Thanks a lot.

    Can you tell me the password to the kitchen door?

    In order to enter the kitchen you need to find the blue key card. If you try to enter without it, Marie will give you a quest asking for it. The key spawns in the room where you start. Check all the drawers.

    think they meant the keypad in the kitchen,

    (+1)

    Oh, that's a tricky part to get in. And While we prefer to avoid spoilers here, here is a little hint: The password is not written in plain numbers. But once you find it you will know exactly what the code is. Check in every corner.  Almost everything in the map can be interacted with.

    (+1)

    oh like that sticky on the otherside of frenni's makeup mirror that says password: (sketch of 2 boobs) so its probably 8008, though now that i think about it, it might be randomized between different sexual stuff and the stick also being randomized

    I tried this, 8008, 80085, 80083, all different variations but I couldn't get it to open :/

    id also remove the breaking tables mechanic you want players to feel safe but not know if one of the girls will ambush them

    another idea is to give the girls a crawling animation and a detection if a player has hided for way to long in a vent or even under a table the girls can crawl in and ambush the player

    for vents you could add a system where if a girl knows you went into one the girls will spread out to the exits and only 1 vent is clear of their ambush when you aproach a exit as the hunter girl is crawling behind you

    when you goto leave a vent your either met with booba to the face or if you stall to long you get grabbed and see one of the girls crawl over you getting ready for some vent breeding

    Hi STE|HuntertheWolf. We are really glad that you enjoyed our game. And certainly appreciate you input. We are still working on the vents mechanics.

    And while in the current version the girls can't get into the vents, the idea of making them chase the player through the vents is not out of the table. 

    id also suggest a animation where the girls maybe tap tables when the player hides under them and they know your there you dont need some clear sex screen but just a simple tap with the girls maybe having a voice line when you hide and maybe some of them will wait near a wall or door and wait for you to run or walk past them


    if you run maybe your safe but if you walk past one that knows your there maybe theres a animation of them walking out or grabbing you and then giggling as the strip you and mate you

    Really interesting ideas indeed. Still we had a long way to go in developing the girls chase mechanics. And we are eager to add extra interactions but first we need to get the rest of the gang chasing interactions sorted out. But after that is done, the sky is the limit!

    id maybe suggest focusing on frennis sorta stuff like jumping into her being a manager maybe she leads the other girls a simple voice line for her to tell the girls your in the vents or maybe she hears from chica or foxy that your hiding under a table


    id personally love to see them work as a pack seeing theres no game over this could be a great idea if you also used the idea that all of them dont have night vision and work off the same vision we have maybe with a flashlight on their chests or something

    you could hide right in front of them and as long as you dont get into their lights your safe but if you alert one of the girls and they dont get you they will warn freni to your last location and in turn she will you the stuidos pa system to tell the others where you last were maybe even mocking the player saying their gonna find you


    also if you get caught by all of them being say 5 meters away from the player maybe a screen could play where the pc is sitting on a chair well they each take their own turns on you

    another idea is to let the player tame the girls like instead of running maybe if you walk towards them they calm down and start walking up to you if you walk straight up to a girl she will stop right in front of the player and stare into your eyes at which point if the player press interact on them his hand will goto her hip as he says to them how about we fuck babe 

    after they have sex their bar will go into the green max to make them happy

    but if your running it still increases just alot slower with it maybe only going up 25%

    but the negitive to lets fuck is your bag instead of being a single clickable where ever you fucked the girls is where your items are spread out

    like the idea of saying fuck my clothing i want to fuck now but instead with your items

    not a bad game as of right now tho id love a setting or option to permantly enable the power its in a poor spot id argue maybe moving it to have two doors or have a e-power lockdown door so you can work without any worrys


    in harder modes you could even disable or remove the power safety door 

    The idea of an 'easy mode' where the player is given unlimited fuel has popped during the last days of beta-testing. We are unsure if that wouldn't make the game 'too easy' (especially considering the additional power mechanics that we planned for the future nights) but if enough demand for such a mode arises, we will gladly add it.

    hmmm could always change your idea of a difficulty then

    how about instead of a set difficulty change it to options

    like giving players the choice even mid game to tweak the girls run speeds or if they want the fuel to go down or if they want to increase the number of items on the map [aka fuel cans batterys eta] even item respawning could be in this menu

    this way instead of balancing the game yourself you let your players do this for themselfs

    this way your main focus is on the sex animations and the rest of the game over how hard the game is for players

    i honestly think more games need to just give the players these options because for me im in the middle in alot of games not wanting a overly easy game but also not wanting to cut my neck open every time i play

    and a customize your own game system could be a great idea litterally for everyone not everyone loves all the difficulty in alot of games so letting players choose to remove or enable set items or features could be a great way to make difficultys from now on

    A 'custom night mode', that will allow the player to tweak every animatronic, is on the roadmap we will probably add it after we are done with the main campaign mode.